Grand Company (2024)

Grand Company (1)

And though the Land is riven and the Heavens torn asunder
It is from this Chaos that our bonds are given strength.

Scarlet Lancer Field Marshal Ealdic the Pious

The Grand Companies of Eorzea, also know as simply Grand Companies, are a feature added on the 1.17 patch in Final Fantasy XIV and set for expansion on the following patches. It revolves around the three Companies of Ul'dah, Limsa Lominsa, and Gridania, groups formed by the city-states in times of danger to form a cohesive command center in order to prepare for said threat. The Grand Companies reprise their role in A Realm Reborn as a gameplay element.

In the original version, Companies follow their own quest chain system, offering seals that can be traded for items, unique equipment or to reach higher ranks inside the Company. Players cannot join all three companies, they must choose one and are 'locked' into it. However, they are only locked into a Company after the Recruit rank, which means that you can be a Recruit on all three Companies at the same time.

In A Realm Reborn, players are invited to join a Grand Company after a certain point of the Main Scenario quests. Unlike in version 1.xx, there's no specific quest chain; instead players may perform Grand Company levequests, supply missions (deliver crafted gear), provisioning missions (deliver gathered materials), and at higher ranks Expert Delivery (donate rare equipment) to earn Grand Company seals. Promotions are earned by accumulating a certain amount of seals, with Captain currently the highest rank available to players.

Contents

  • 1 Story
    • 1.1 The Maelstrom
    • 1.2 The Order of the Twin Adder
    • 1.3 The Immortal Flames
    • 1.4 The Crystal Braves
    • 1.5 The Grand Company of Eorzea
  • 2 Company Seals
    • 2.1 Allied Seals
  • 3 Ranks
  • 4 Other appearances
    • 4.1 Lightning Returns: Final Fantasy XIII
  • 5 Behind the scenes
  • 6 Gallery
  • 7 External links
  • 8 Citations

Story[]

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For thousands of years, Eorzea has been victim to a catastrophic cycle of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centers which combine the military, economic, and technological resources of a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea.

The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived.

As the Sixth Astral Era drew to a close, the three city-states of Limsa Lominsa, Gridania, and Ul'dah once again revived the Grand Companies—a final attempt to forestall the coming of the Seventh Umbral Era. With a number of remarkably talented adventurers among their ranks, they stood fast against the beast tribes and the savage might of the primals, as well as the Garlean Empire, the invaders from the north.
Despite their valiant attempts, however, the Calamity could not be avoided, and the lesser moon, Dalamud, descended upon the Carteneau Flats. From its core emerged the elder primal Bahamut, who rained fire upon the realm. So it was that the Seventh Umbral Era began.
Five years on from the devastation, aided by adventurers, the Grand Companies of Eorzea now strive to raise the realm from the ashes.

Official Description

The Maelstrom[]

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At the heart of the Thalassocratic Navy lies the Lominsan Armada, composed of nine independent squadrons, the First through the Ninth. The Maelstrom is an extension of the First Squadron, expanding its role as armada flagship and granting it power to administer not only the remaining eight squadrons, but the various merchant fleets that navigate the seas off Vylbrand.

With the reestablishment of the Maelstrom, the Admiral has also begun the move to invoke ancient maritime law, by which she would promote herself to Chief Admiral, effectively expanding her authority to cover not only state and military dealings, but grant her the power to directly command all ships in Lominsan waters, and freely punish any who disobey. Needless to say, the city-state's pirates are not about to take this encroachment on their freedom without a fight.

The Maelstrom is led by Admiral Merlwyb Bloefhiswyn and Grand Storm Marshal Eynzahr Slafyrsyn. Adventurers may join the Foreign Levy, under High Storm Commander R'ashaht Rhiki. Maelstrom uniforms are distinguished by their deep red hue.

The Order of the Twin Adder[]

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The Order of the Twin Adder establishes a medium from which the Seedseers can return from their wanderings deep within the Black Shroud and directly oversee not only the safety of Gridania's citizens, but the workings of the local guard, Both the Gods' Quiver, who defend the forest from external threats, and the Wood Wailers, who protect it from internal strife, have expressed their support of this temporary measure.

There are, however, those within Gridania who would question the ability of the Seedseers, whose duties until now have been limited to various ritualistic proceedings, and doubt whether or not they are fit to lead a nation into war.

The Order of the Twin Adder is led by Elder Seedseer Kan-E-Senna and Grand Serpent Marshal Swethryk Brookstone. Adventurers may join the Yellow Serpents, under High Serpent Commander Vorsaile Heuloix. Twin Adder uniforms are distinguished by their bright yellow pigment.

The Immortal Flames[]

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Currently, the bulk of Ul'dah's military strength comes from their standing army of mercenaries and the small contingent of the palace guard known as the Sultansworn. To bring order to their ranks and oversee additional wartime training, the Sultana has considered resurrecting the Immortal Flames—an elite force of battle-hardened veterans that once instilled fear in the city-state's neighboring nations during ages past.

This unit would act as a core aspect of the army, essentially bolstering its power, and in effect grant more authority to the Sultana and her advisers--something of which those in control of the city-state's economy—namely the Syndicate—are wary.

The Immortal Flames Grand Company is led by Flame General Raubahn Aldynn and Grand Flame Marshal Eline Roaille. Adventurers may join the Free Brigade, under Commander Swift. Immortal Flame uniforms are distinguished by their charcoal grey palette.

The Crystal Braves[]

During the later events of A Realm Reborn, Alphinaud Leveilleur came to view the Grand Companies as inadequate for covering all the emerging threats to Eorzea. With the blessing of the City-State leaders, he created an independent Grand Company called the Crystal Braves answerable only to Minfilia Warde and the Scions of the Seventh Dawn. This company was created to deal with problems too large for any one city-state to handle and cover the gaps between the existing Grand Companies; with their home base located in the settlement of Revenant's Toll.

The Crystal Braves are led by Alphinaud and Grand Crystal Marshal Ilberd Feare. Unlike the other Grand Companies, adventurers cannot directly join the Crystal Braves or perform levequests and supply missions for them. Crystal Brave uniforms are distinguished by their ultramarine color.

The Crystal Braves were later disbanded by Alphinaud following internal struggles, corruption, and events that occur just before Heavensward. Those still loyal to Alphinaud became part of the Scions of the Seventh Dawn.

The Grand Company of Eorzea[]

In response to Fandaniel's declaration to recreate the Final Days that destroyed Amaurot, the Alliance, along with the beast tribes agree to unite against the Telophoroi as a realm-wide Grand Company, while also hoping to avoid a similar fate that befell the Crystal Braves.

Like their predecessor, players cannot join or perform tasks for them.

Company Seals[]

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Grand Company (7)

Company seals are the main currency used to exchange for items from the Company Quartermaster, some of those unique to each company, as well to advance in company ranks. Initially, players can hold a max of 10,000 seals, but as they go up in ranks, they can hold a maximum of 80,000 seals.

There are a number of ways to acquire grand company seals:

  • Company exclusive Guildleves grant seals as completion rewards.
  • Caravan Security grant seals upon completion, based on the group performance, up to 225 seals per run. (Version 1.xx only)
  • Provisioning and Supply missions - Every week, the companies will ask for specific items (generally high level crafting and gathering items) and offer seals per item traded. Each item has a server cap and can only be traded until said cap is reached.
    • A Realm Reborn changes this to a daily quota request.
  • Regular sidequests related to the grand company reward seals upon completion, but cannot be repeated.
  • Participation in Full Active Time Events (FATEs) and Duty Roulette (low-level and guildhest only).
  • Expert delivery of rare equipment acquired from dungeons, trials, and certain end-game activities.
  • Certain forms of Duty Roulette

Allied Seals[]

A specific denomination pertaining to The Hunt, these are awarded to players that have successfully defeated the targets of daily mark bills or an Elite Mark found in Eorzea's wilderness. Allied Seals can be traded for items not available with Grand Company seals.

Ranks[]

Enlisted players can ascend ranks in their respective Grand Company. All Grand Companies follows the same hierarchy of ranks, with a prefix to denote allegiance: Storm for the Maelstrom, Serpent for the Order of the Twin Adder, and Flame for the Immortal Flames.

CommissionRankMaximum SealsPromotion Requirement(s)
EnlisteePrivate Third Class10,000Enlist in a Grand Company
Private Second Class15,0002,000 Seals
Private First Class20,0003,000 Seals
Corporal25,0004,000 Seals
Petty OfficerSergeant Third Class30,000Complete Hunting Log Rank 1 and 5,000 Seals
Sergeant Second Class35,0006,000 Seals
Sergeant First Class40,0007,000 Seals
Chief Sergeant45,000Complete "Shadows Uncast" and 8,000 Seals
OfficerSecond Lieutenant50,000Complete Hunting Log Rank 2, "Guiding the Bilious", and 9,000 Seals
First Lieutenant80,000Complete "Flagged Mission: Crystal Recovery" from Adventurer Squadrons
Captain90,000Complete 5 Command Missions and "Flagged Mission: Sapper Strike" from Adventurer Squadrons

Players who have reached Second Lieutenant or higher are eligible to begin training Adventurer Squadrons. They are also eligible to request a transfer to another Grand Company.

Other appearances[]

Lightning Returns: Final Fantasy XIII[]

Lightning can acquire three shields that bear the emblems of the Grand Companies of Eorzea by completing the "Roadworks" quests on the Canvas of Prayers. The Lominsan Escutcheon bears the emblem of the Maelstrom; the Ul'dahn Crest bears the emblem of the Immortal Flames; the Gridanian Sigil bears the emblem of the Order of the Twin Adder. Each shield's item description mentions the Grand Company whose emblem it bears.

Behind the scenes[]

As of 2014, The Order of the Twin Adders is the most popular Grand Company of Final Fantasy XIV: A Realm Reborn, as 37% of the players are a member of the Twin Adders.[2]

Gallery[]

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Maelstrom Political Diagram.

The Order of the Twin Adder Political Diagram.

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The Immortal Flames Political Diagram.

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Kan-E Senna, Raubahn Aldynn and Merlwyb oversee the alliance's battle with the VIIth Legion.

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The Company Leaders watch as Bahamut unleashes Megaflare.

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The Maelstrom Artwork by Akihiko Yoshida.

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Order of the Twin Adder Artwork by Akihiko Yoshida.

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The Immortal Flames Artwork by Akihiko Yoshida.

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3 different salutes of the 3 Grand Companies.

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The Order of the Twin Adders poster.

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The Company Leaders in an artwork.

External links[]

Citations[]

Final Fantasy XIV (1.0) - A Realm Reborn - Heavensward - Stormblood - Shadowbringers - Endwalker - Dawntrail
ContentAllusions - Artwork - Benchmark - Patch Notes - Timeline - Translations - Wallpapers
GameplayFeaturesAchievements - Adventurer Squadrons - Armory System - Characters - Character Creation - Communications - Disciplines - Duty Finder - Duty Support - Emote - Free Companies - Frontline - Housing - Inn - Legacy Campaign - Locations - Linkshell - Macro - Market Board - Minions - Mounts - Party - Party Finder - Role-playing - Text Command - Titles
InventoryAccessories - Armor - Arms (Weapons) - Tools - Items - Materia
MechanicsAttributes (Stats) - Companion - Crystals - Elements - Enrage - Quests - Statuses - Trust
AbilitiesAdditional actions - Duty actions - Limit breaks - Logos actions - Lost actions - Role actions - Traits
TermsAetheryte - Allagan Tomestone - Artifact equipment - Grand Companies (The Maelstrom - The Order of the Twin Adder - The Immortal Flames) - Disciplines - Echo - Free Companies - Gerolt Masterworks - Instance - Relic Weapon (Zodiac Weapon - Anima Weapon - Eureka Weapon - Resistance Weapon - Manderville Weapon) - Retainer - Weather
LogsChallenge Log - Crafting Log - Fishing Log - Gathering Log - Hunting Log - Orchestrion List - Sightseeing Log
EnemiesEnemies - Enemy actions - Superbosses
MediaWebFinal Fantasy XIV Companion - Libra Eorzea (defunct) - The Lodestone - Merchandise - Mog Station
TrailersFinal Fantasy XIV Choose Your Life - Flames of Truth
Promotional eventsEorzea Cafe - Final Fantasy XIV Fan Festival - Final Fantasy XIV Letter from the Producer LIVE
LiteratureFinal Fantasy XIV: Chronicles of Light - Side Stories (Tales from the Calamity - Tales from the Dragonsong War - Tales from the Storm - Tales from the Shadows - Tales from the Twilight - Tales from the Dawn)
SoundtracksBefore Meteor - A Realm Reborn - Before the Fall - Heavensward - The Far Edge of Fate - Stormblood - Shadowbringers - Death Unto Dawn - Endwalker (EP - EP2 - EP3 - EP4)
Encyclopædia EorzeaEncyclopædia Eorzea - Encyclopædia Eorzea II - Encyclopædia Eorzea III
Final Fantasy XIV TTRPGFinal Fantasy XIV TTRPG Starter Set - Final Fantasy XIV TTRPG Standard Rulebook - Final Fantasy XIV TTRPG Scenario & Gamemaster Guide
Collector's Edition booksFinal Fantasy XIV Travel Journal (XIV:CE) The Art of Eorzea -A Realm Reimagined- (ARR:CE) - The Art of Eorzea -Heavensward- (HW:CE) - The Art of Eorzea -Stormblood- (SB:CE) - The Art of Eorzea -Shadowbringers- (SB:CE)
Art BooksA Realm Reborn: The Art of Eorzea -Another Dawn- - Heavensward: The Art of Ishgard -Stone & Steel- - The Art of Ishgard -The Scars of War- - Stormblood: Art of the Revolution -Western Memories- - Art of the Revolution -Eastern Memories- - Shadowbringers: The Art of Reflection -Histories Forsaken- - The Art of Reflection -Histories Unwritten- - Endwalker: The Art of Resurrection -Among the Stars-
Manga and illustrated booksFinal Fantasy XIV: I Will Teach You Professor Lalafell - Final Fantasy XIV Picture Book: The Namazu and the Greatest Gift - Final Fantasy XIV: Eorzea Academy - Saki & Final Fantasy XIV
April fools' jokesChocoGo - Favour System - Ultimate Fight Final Fantasy XIV - Tactics Alexander - Magnai Fantasy - Final Fantasy XIV Online GO
OthersFinal Fantasy XIV Online Anniversary - Final Fantasy XIV Dad of Light - Final Fantasy XIV: Starter Guide Series
Grand Company (2024)

FAQs

Does the grand company you choose matter? ›

There's no “best” Grand Company and it has no impact on the story. The Immortal Flames are a group of battle-hardened soldiers led by Raubahn Aldynn in Ul'Dah. The Maelstrom is a powerful naval force led by Merlwyb Bloefhiswyn in Limsa Lominsa.

How many seals to rank up a grand company? ›

Grand Company Ranks
RankSeals Required to Rank UpMaximum Seals
Private Third Class200010000
Private Second Class300015000
Private First Class400020000
Corporal500025000
7 more rows
Oct 15, 2021

How to rank up a grand company fast? ›

There is a lot you can do with Squadrons, including taking them with you to dungeons later on through Command Missions. Before that, you can put your Squadron together, help them train, and send them on missions to gain experience for them and some fun stuff for you. That is how to rank up in Grand Company.

What is the point of Grand Company FFXIV? ›

Grand Companies in FFXIV provide players with unique opportunities, rewards, and a sense of belonging in the ever-expanding realm of Eorzea.

What grand company rank do you need to buy a house? ›

To be eligible to purchase personal houses and apartments, you need at least one class at level 50 and to be the rank of second lieutenant in your grand company. For Free Company houses, the FC must be at least rank six with four active members.

How to unlock Halatali dungeon? ›

Halatali is a level 20-23 Dungeon in Final Fantasy XIV: A Realm Reborn located in Eastern Thanalan. Unlike other Dungeons in the game, Halatali is not associated with the main quest. Instead, it is unlocked by talking to Nedrick Ironheart in Vesper Bay in Western Thanalan at X12-Y14.

How to make money with grand company? ›

Another way to convert Grand Company Seals into Gil in Final Fantasy XIV is by buying crafting materials from the Quartermaster and creating refined items from the resources. These refined items can then be sold on the Market Board for a much higher price than the base crafting material.

What species is Kan-e-senna? ›

Why is FFXIV so successful? ›

FFXIV doesn't push any boundaries, just polishes the already established. The crafting system is pretty robust, and some like the class/job system. Regular updates since release are nice, and the dev team is very player friendly. It's a hotbar MMO in a world trending with "action RPG" style gameplay.

Can I change Grand Company FFXIV? ›

Outside of these two stipulations, you can transfer Grand Companies as much as you want. After speaking with the Personnel Officer and paying the requisite fee, you will be officially transferred to your new Grand Company.

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